Chapter 7 - 7: Daddy's Workshop
Chapter 7 - 7: Daddy's Workshop
With all the emotions I had been through this morning, after stroking myself to an amazing release, I crashed on my bed and quickly fell asleep only waking up about two hours later when my phone began ringing.
The noisy unrefined sound had my eyes snapping open and my hands soon grasping around
Though I wanted to begin specifying to the system the stats I needed explained, I decided to just bear with it, it wasn't like I was in a rush to go anywhere.
When one gets old, they tend to realize, that though time is precious, it is best enjoyed patiently.
[Title: Titles bestow on the host different buffs, perks and advantages. They advance every 10 levels or in the vent of an excellent performance.]
[Level/XP: It displays the host level and how much experience is needed to get to the next level.
[Dick Size: The length of the host's dick. Length will increase by 0.2 inches with each increase in level while girth by 0.1 inches with every two level.]
[Load Volume: Volume of semen that can be ejaculated. It increases by 0.5 with each level increase.]
[PSDP: standing for perverted sugar daddy points, these are points gotten from perverted acts the host does and sometimes mission rewards.]
[Potential sugar babies: These are women targeted by the host to be sugar babies.
Requirements: 20 base trust, 20 base Affection, 20 base horniness.
Perks of having females in this category: 0.5 to all host body stats +30 base Horniness to PSB]
[Sugar babies: These are the one-time potential sugar babies who have met the requirements to become sugar babies
Requirements:70 base affection, 50 base loyalty, 60 base horniness, 60 base trust
Perks of having females in this category: +2 to all host body stats, +50 base horniness ]
[Body stats: These are stats to your physical body and are increased by completing missions and getting rewards that pertain to them or increasing level.
Each increase in level adds 0.2 points to all body stats.
PS: luck stat is an outlier and may not be affected by an increase in level and mission completions.]
[Active/passive skills: Skills bought from the shop or gotten from mission rewards]
[Equipped items: special items which when worn give buffs or have special effects]
[Mission: Tasks you are given to complete, completion or failure of these tasks can come with both rewards and punishment respectively. Missions can be either optional or mandatory]
[Shop: skill, items and other resources can be bought here using PSD points. User should be advised that prices are open to fluctuation and items may also go out of stock]
[Inventory: Any five items which the host can lift by himself can be put here. Item space will increase with each five levels.]
[PS: Slots for potential sugar baby and sugar baby increase with each five levels.
Each baby has their own detailed profile which the host can view]
[Punishment: Failure to complete a mission and most importantly mismanagement of sugar baby will lead to punishment from the systems. The punishments can range from losing levels and points to being given tasks to complete.]
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