Star Citizen Online: Isekai Edition

Chapter 64: Orkish WAAAGH! (4)



Chapter 64: Orkish WAAAGH! (4)

Space Hulk Number 003, several moments later...

When Arcturus was transported to the Space Hulk, which was called by the Imperial Defense Fleet, it was just like Space Hulk Number 003.

Interestingly enough, this Space Hulk wasn't the construction of the Greenskins, but according to the architecture and style of the Spaceship, it must have belonged to some High-Level Civilization outside of the Andromeda Galaxy.

The most probable scenario was that this Spaceship was either abandoned by the original owners due to something or it was taken from them by force by the Greenskins because of the significant damages done to the Starships that could be seen even with free eye.

This time, Arcturus was teleporter to the Space Hulk Number 003 alone without his Battle Droids because this was essentially a solo mission, as he wanted to set the Starship on the self-destruct.

Not to mention, this Space Hulk most probably housed a pretty ridiculous number of the Greenskins, so in the end, his Battle Droids would be destroyed sooner or later, as they would be overrun by the ferocious Greenskins who had the numbers.

According to the Red Queen's calculation, she predicted that Arcturus could handle most of the Greenskions on the deck of the Space Hulk, if he used the Dimension Empyrean, coupled with the ordinary Psionics techniques, he would able to match even the Gamma-Grade Orks.

As long as they didn't have powerful Weirdboyz, then everything should be okey and within the prediction of the supreme and superior artificial intelligence.

Weirdboyz, also known as a Wyrdboyz among Feral Orks, is one of the Orks's Psionics, unique in that he acts as a Psionic sponge, absorbing and channeling the natural gestalt Psionic Energies constantly emanated by other Orks.

Weirdboyz are the most psychically attuned of all Orks and they were fairly powerful, even though their usage of the Psionic Powers and abilities was rather crude compared to most races, but they had rather very high raw power.

The Weirdboyz's real danger lay in their conscious access to the Orkish Psionic Potential, the collective Psionic Potential of their whole species. This meant that if a few million Greenskins were on the battlefield, the Weirdboyz could access the Psionic Potential of these few million Greenskins and draw out their power.

This made them exceedingly dangerous foes because, under certain circumstances, there could be situations where even Epsilon-Grade Weirdboy could defeat someone who was far, far, far stronger and a few Grades higher.

Albeit at the price of their very own lives, that wasn't much of a problem for the Orks as long as the results were achieved. Orks were rather ferocious when they had goals that they wanted to achieve, and often, they would stop at nothing to fulfill their goals.

This time, if he managed to obtain the technology, he didn't plan on selling it to the Empire, but rather, he planned to manufacture the reactors by himself and sell them to the Empire afterward.

Another good thing would be manufacturing some really strongly downgraded versions of the Dark Matter Fusion Reactors and selling them to the lesser civilization. When it came to the Mid-Level Civilization he could most probably overprize the product several times and make killing from it.

This would be the best thing he could do with it because right now, he had enough capital to invest in the fledgling company, though he would need someone to manage it for him because he didn't really have much time for it.

Obviously, manufacturing something like the Dark Matter Fusion Reactors would require a lot of resources and manpower, something that Arcturus would need to gather for some time because it would require at least several millions of Universal Credits to just start the manufacturing plant for the Dark Matter Fusion Reactors.

And that wasn't talking about the permits and the scrutiny from the Eternal Imperium of the Asurya... a long short story, manufacturing anything even remotely connected to the Dark Matter could end very badly with even a single mistake.

Dark Matter was highly volatile, especially in the most advanced technologies and thus could be rather dangerous to experiment with. Even within the Eternal Imperium of the Asurya, there were only a few licensed manufacturers of the Dark Matter technologies as they needed to undergo rather extremely strict scrutiny.

Nobody wanted to have their planets to be blow up... or detonating entire Star System with a bit of a bad luck.

Arcturus nodded and did exactly the same thing that the Red Queen commanded him to do and let the Neural Extranet Terminal Gene Implants do the work. Several moments later, he had already received a notification from the Red Queen that the scanning was successful, and she had also received the blueprints for the Dark Matter Fusion Reactors.

Arcturus accepted the note from the Red Queen as he then asked her to project him a map of this place. Soon enough, he got a mini holo-projection of the part of the Space Hulk where he was located and how he should get to his targetted destination where his target was waiting for him.

Having more than one commanding Nob at the Space Hulk was more problematic than initially because the moment he killed one, then the second one would immediately launch a brutal offensive on him.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.